Shanghai Card Game

Game

  1. Shanghai Rummy Score Sheets Printable
  2. Free Shanghai Card Game
  3. Shanghai Card Game Online

Shanghai rummy is a very interesting rummy game that combines elements of gin rummy and other card games. Shanghai's distinguishing factor is the concept of goals that each player has to achieve with each hand.

  • Apr 12, 2017 Shanghai is a card game similar to rummy, but should not be confused with the game Shanghai rummy. The game is typically played with three to five players but can be played with only two people as well. Place a bet to begin!
  • 1,279 shanghai card game products are offered for sale by suppliers on Alibaba.com, of which playing cards accounts for 17%, board game accounts for 4%. A wide variety of shanghai card game options are available to you, such as paper, plastic.
A meld of four cards in the game Shanghai rum
OriginChinese
Alternative namesShanghai rummy, California rummy
FamilyMatching
Players3-8
Skills requiredStrategy
Cards2-4 54 cards
DeckFrench
PlayClockwise
Card rank (highest to lowest)A K Q J 10 9 8 7 6 5 4 3 2
Playing time2 hours
Random chanceMedium
Related games
Gin Rummy, Contract rummy

Shanghai rum is a Rummy card game, based on gin rummy and a variation of Contract rummy played by 3 to 8 players. It is also known as California rummy.

Play

Basics

Shanghai rum is played with multiple decks of 54 standard playing cards, including the Jokers. Two decks are required for game of up to four players. Five or six players require three decks. Aces are high (above a King) or low, (below 2), and Jokers and black twos are wild cards.(red twos are just playing cards) Each game has 10 hands, and the rules for each hand are unique. One person begins as dealer for the first hand, and then the person to the dealer's left becomes dealer for the next hand, and so on. Each player is dealt eleven cards for the 10 rounds. The rest of the deck is then placed face down in the middle of the players; this is referred to as the deck. One card is taken from the top of the deck and placed face up next to it. This card is called the upcard and becomes the beginning of the discard pile.

Each player has a choice at the beginning of their turn. They may either pick up one new card from the top of the deck or take the upcard. (Also, the other players in the game have the ability to get the up card.) After the player draws his card, either from the deck or the upcard, he must then choose any card in his hand to discard, and he then places this card face up on the discard pile. That card then becomes the new upcard, which the next player in turn can take or other players can buy. To get a card that isn't yours a player must say, “BUY', before the next player draws their card, or else it is already considered 'dead'. Once a player discards their card the card underneath that card is now considered a 'dead' card because it is no longer in the game. Players may not take these cards.

Jokers and 2s

Jokers and black 2s are wild cards and can be played in the place of any card. A player is not allowed to have more jokers or 2's than face-cards in either a set or run. An example of this would be if one is trying to get a set he must have three or more cards of the same rank (8/8/8). But if a player has a joker or 2 he could play in place of an 8 (8/8/joker). But a player cannot lay more jokers or black 2's than face-cards (8/joker/joker). However he may lay the same number of jokers or black 2's as face-cards (8/8/joker/joker). The same applies for runs. If a player has a run of ((4/black 2/6/7)(of clubs)) and another play has a 5 of clubs, he may switch the black 2 with the 5 of clubs and move it either to the top or to the bottom of the run. A player may only replace a black 2 when it is their turn. If a player has already laid down, but is able to replace black 2, he may replace the black 2 but may not remove it from that specific meld. Instead they may move the joker or 2 to the beginning or end of the meld (if it is in a run).

Buying

To buy a card, a player says 'Buy'. Each player is allowed two buys per hand . A buyer takes the upcard plus two additional deck cards, giving the buyer a total of three additional cards. A player is limited to 2 buys per round. The priority for buying goes in the order of play. In case of a tie, the person seated in closest order to the left of the current player gets priority. The current player cannot buy a card. However, the current player has precedence over the other players, so he can take the upcard even if other players want to buy it. If the player has not gone down and doesn't have a card they can discard, (after drawing their card) they made buy two cards. They DO NOT discard when they buy then.

Melding

The object of each hand is to come up with the correct combination of cards to be able to meld, or 'lay out'. The combination for each hand is different, and they become more difficult with each subsequent hand. The combinations for each hand are either sets or runs (seq) or a combination of both. A set is a combination of a specific number of cards of the same rank, and the suit is not important. An example of a 'set of 3' is three cards that are all 8's, and the 8's can all be of different suits. A run is a combination of a specific number of cards of the same suit that have consecutive ranks. An example of a 'run of 4' is the 4, 5, 6, and 7 of clubs. An example of a combination for a hand is for hand #2, '1 set of 3 and 1 run of 4.' This means that a player must have both a set of 3 cards and a run of 4 cards in his hand before he can meld. A player can meld only when it is his turn. As always, he must start his hand by drawing a card, then when he has the correct sequence of cards, he can meld or 'go down.' He does so by laying his meld cards face up on the table in their correct sequence. After melding, a player can then play on the melds of other players. When done, he must then discard. The player may not discard a playable card. If the player does not have a discard he must buy 2 cards from the deck cards, and does not have to discard when he buys. In order for anyone, the player has to play his last card.

Play for the player who has gone down

When a player is 'down' (meaning he has already melded), he still takes his turn in turn with the other players, and he still must draw a card and discard. However, a player who is down cannot buy a card, nor can he stop a player from buying the top card in the discard pile when it is his turn. A player who is down can play his cards on the melds that have been completed either by himself or by other players. For example, if a player has laid down a set of 8's, and on a subsequent turn he then draws another 8, he can play this 8 on his set of 8's. He does this by placing the 8 with the set of 8's. If he has a card that he would like to play on a run, he must be sure to keep the order of the run. For example, if there is a run of 5 consisting of 4-5-6-7-8 of clubs, the player can play a 3 of clubs or a 9 of clubs. If a run has a joker, he can not replace the joker with the appropriate card, but if the run has a black 2 (as a wild card), he may choose to replace if with the correct number and move the 2 either up or down.

Shanghai

Winning the game

Play progresses until the final hand when one of the players 'goes out,' meaning he is able to play the last card in his hand. Although players may discard throughout the game, to win they must be able to lay down all of their cards without discarding. In order to win, on a player's turn they must be able to draw a card and then go out without a discard. The winner of the hand gets zero points, and the other players count their cards to determine their score for the hand. After all seven hands are played, the winner is the player with the lowest score.

Sequence of hands

1. two aces and one set of 3 (three-of-a-kind)

2. two sets of 3

3. one set of 3 and one run of 4

4. two runs of 4

5. three sets of 3

Shanghai

6. two sets of 3 and 1 run of 4

7. one set of 3 and 2 runs of 4

8. three runs of 4

9. one run of 7 and one set of 3

10. one run of 5 and one run of 6

Points

  • 2-10: 5 points
  • Faces: 10 points
  • Ace: 15 points
  • Joker: 25 points
  • Black 2 wild card: 50 points

Shanghai Rummy Rules

Shanghai Rummy Score Sheets Printable

Shanghai Rummy is a variation of Contract Rummy. The principal differences between Shanghai Rummy and Contract Rummy are:

  • There are ten rounds.
  • Eleven cards are dealt to each player in every deal.
  • The game uses the term 'buying' for when an out-of-turn player takes an upcard.
  • There is a limit to the number of buys allowed.
  • There is a limit to the number of jokers used in a set or sequence.
  • If you 'go out blind' (discard all your cards in one play), you earn a bonus of 25 points (50 if youhaven't used a joker). Note that a bonus subtracts points from your score, not adds them.
  • Number cards count as 5 points each for scoring, rather than the index value of the card.

Contracts: Each deal has a different contract, which consists of some combination of sets and sequences:

Deal NumberContract
1Two Sets of 3
2One Set of 3 and One Sequence of 4
3Two Sequences of 4
4Three Sets of 3
5One Set of 3 and One Sequence of 7
6Two Sets of 3 and One Sequence of 5
7Three Sequences of 4
8One Set of 3 and One Sequence of 10
9Three Sets of 3 and One Sequence of 5
10Three Sequences of 5

Buying: A 'buy' is when an out-of-turn player takes the upcard. The works basically the same as it does inContract Rummy - the player has to draw an extra card from the stock, and cannot play the cards immediately, but mustwait for his turn. If more than one player wants it, the one closest to the dealer's left has precedence.

There is a limit to the number of buys allowed. In contracts 1 through 8, each player is only allowed 3 buys per hand.In contracts 9 and 10, each player allowed 4 buys per hand.

Jokers: Use of jokers works the same as in Contract Rummy, except that there is a limit to the number of jokers used in a set or sequence:

  • 1 joker may be used in a set of 3, or a sequence of 4
  • 2 jokers may be used in a sequence of 5
  • 3 jokers may be used in a sequence of 7
  • 4 jokers may be used in a sequence of 10

For the remainder of the rules, refer to the Rules for Contract Rummy,which are the same as for Shanghai Rummy.

Free Shanghai Card Game


Shanghai Rummy Variations

Pagat.com describes two additional versions of Shanghai Rummy,the first with 3-5 players and only seven contracts, and a second that deals each player 10 cards, and uses 8 contracts.


Other Shanghai Rummy Rule Links


Shanghai Card Game Online

Additional Information